Board games.

I own hundreds of them.

I don’t know why but pre-transition I obsessively collected them. Whatever that was, now they have effectively zero pull.

I won’t be moving with them, so I’ll need to either commit myself to the drudgery of selling them over time, donate them, or some subtle blend of the two.

But, for now, they sit on shelves in the garage, glowering at me. 😣

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I also own a grip of video game systems.

There’s the RCA-modded Atari 2600; a Sega Saturn; a PS3, PS4, and PS5; a top-loading NES; a juggle of handhelds; two Switches (one Lite, one not); a Playdate; and literally _Every Single Console Analogue Has Ever Released_, from the original NT through the Duo. 😂

I’m ****ing insane. Unless you count Interactive Fiction, I don’t even play video games anymore.

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myna.social

Basic models of flocking behavior are controlled by three simple rules: 1) separation: avoid crowding neighbours (short range repulsion); 2) alignment: steer towards average heading of neighbors; 3) cohesion: steer towards average position of neighbors (long range attraction). With these three simple rules, the flock moves in an extremely realistic way.