Board games.

I own hundreds of them.

I don’t know why but pre-transition I obsessively collected them. Whatever that was, now they have effectively zero pull.

I won’t be moving with them, so I’ll need to either commit myself to the drudgery of selling them over time, donate them, or some subtle blend of the two.

But, for now, they sit on shelves in the garage, glowering at me. 😣

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The other thing I seem to have hundreds of are weird computer cables. 🙄

If it doesn’t terminate in USB-C, it’s gone. I only have the work laptop and the one pink iMac (leave me alone; it’s super cute). The desire to tinker with these things was put to rest years ago; I’d rather focus on my cooking.

@nicole I always find the use for an oddball cord soon after I decide to get rid of it. This is why I have boxes of them around my house…

@Ultrarunfamily this is the trap!! You know you’ll need one some day, so you keep a hundred of them!! 🐍

@nicole It is, and my house is full of things like that. I should just toss it all and chance it, I can probably spring for a new one if needed. 🤣. I also have many games. I love the idea of games, but hate playing most of them. The new cooperative games are more enjoyable to me but getting someone else to play is challenging.

@Ultrarunfamily i feel or have felt all of this. I recommend collecting games over playing them: less disappointing. 😂 Every game is perfect until it hits the table.

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myna.social

Basic models of flocking behavior are controlled by three simple rules: 1) separation: avoid crowding neighbours (short range repulsion); 2) alignment: steer towards average heading of neighbors; 3) cohesion: steer towards average position of neighbors (long range attraction). With these three simple rules, the flock moves in an extremely realistic way.