It’s weird but recently playing video games doesn’t have the massive almost addictive draw that it used to for me. I don’t think I need to indulge a psychological need to feel escape from my life as much.

@rooster Interesting. When I first started HRT my interest in playing video games went out like a light, and still hasn’t returned.

I did some digging at the time, to see if anyone else reported anything similar, but came up entirely empty handed.

I’ve considered the hypothesis of needing games less as escapism, and, while I can’t disprove it, I’m not confident it explains everything.

I’ve wondered if the reduction in testosterone might also play a role insomuch as it affects “visual stimulation,” and I’ve noticed that video game graphics are far less mesmerizing to me than they were previously.

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@rooster I really do “miss” enjoying the Soulsborne games as much as I did. 🥲 I didn’t even make it an hour before walking away.

I did play The Quarry all the way through, which is very much story-driven. And I still fancy the idea of sitting down with some interactive fiction or a visual novel, so there’s some wood for the story-driven-still-appeals fires.

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@rooster Also, I suppose it’s worth mentioning that while video games lost all of their appeal, I suddenly found myself _experiencing_ music in a way that I never had before.

Everyone’s chemistry is different; we’re all weird; it’s kind of wonderful.

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myna.social

Basic models of flocking behavior are controlled by three simple rules: 1) separation: avoid crowding neighbours (short range repulsion); 2) alignment: steer towards average heading of neighbors; 3) cohesion: steer towards average position of neighbors (long range attraction). With these three simple rules, the flock moves in an extremely realistic way.