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Pocket surfaced this brief interview with Emily Short for me this morning. nme.com/features/gaming-featur

I’m such a mega-huge nerd fan of hers. 🥰 Her procedurally generated guidebook, Annals of the Parrigues, was a huge inspiration to a chat-as-game project I was working on five years ago (and would still like to get back to). It’s so much fun to see the her here, fashion-photography style.

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myna.social

Basic models of flocking behavior are controlled by three simple rules: 1) separation: avoid crowding neighbours (short range repulsion); 2) alignment: steer towards average heading of neighbors; 3) cohesion: steer towards average position of neighbors (long range attraction). With these three simple rules, the flock moves in an extremely realistic way.